Deathloop was the very first video game that utilizes AMD’s framerate-boosting FSR 2.0

Deathloop was the very first video game that utilizes AMD's framerate-boosting FSR 2.0

Plus a photo mode and much moreIn case you didn’t notice chips manufacturers are currently in the middle of an upscaling revolution . AMD, Intel, and Nvidia are all working to show that algorithms can outdo native rendering capabilities. Why waste valuable GPU cycles for native 4K when you could effectively get a cleaner more detailed and vibrant image by scaling smaller images instead?

This is an issue that’s never really convinced me I’ll admit it. However, AMD’s latest FidelityFX Super Resolution 2.0 is available in its first appearance this morning in an update to Deathloopmay be able to alter that for PC gamers. The new game patch also contains essential accessibility options. More on this later.

Deathloop was the very first video game that utilizes AMD’s framerate-boosting FSR 2.0 as well as important accessibility options

PC Gamer is now saying that FSR 2.0 “really looks better than native 4K,” and Hardware Unboxed offers a stunning video which showcases FSR 2.0’s capabilities in nearly every shootout type you’d expect — which includes Nvidia’s DLSS and the original FSR 1.0 and native rendering, each at 1440p, 4K as well as 1080p.

Although I’m not completely convinced until I’ve had the time to try it out at some point in the evening The two journalists are both confident they are convinced that FSR 2.0 really does look superior to native 4K in terms quality and detail, and the Hardware Unboxed suggests that it could give Nvidia’s DLSS an opportunity to compete for money, too. It’s a little bit better than 1440p at times, and even difficult at 1080p, however it certainly looks superior than AMD’s FSR 1.0 (though the technology isn’t without its limitations as well).

For those who think it’s just like or even better than the native render, you have an enormous framerate increase in store for you. Enough that you can run the Deathloop game at 1440p and high settings which includes raytracing, which is at 60 frames per second using AMD’s bare-bones 400-dollar RX 6650XT according to the company. It’s also important to note that it doesn’t need any AMD graphics card. Hardware Unboxed evaluated on the Nvidia RTX 3060 Ti for instance and they achieved an average of 60 frames per second at 4K using FSR 2.0’s quality mode.In an article on the blog,

AMD says 12 additional games will include FSR 2.0 “in the coming months,” which includes:

  • Asterigos
  • Delysium
  • Eve Online
  • Farming Simulator 22
  • Forspoken
  • Grounded
  • Microsoft Flight Simulator
  • Nishuihan
  • Overprime
  • Perfect World Remake
  • Swordsman Remake
  • Unknown 9: Awakening

at GDC 2022 AMD said it’s an extremely simple technology to integrate into games and could even be a part of Xbox however, it will require some effort when the game doesn’t use Unreal Engine or temporal anti-aliasing the game could require up to four weeks of development.

AMD'S, Deathloop, FSR 2.0

FSR 2.0 doesn’t represent the sole major update to Deathloop. The latest patch brings an exclusive photo mode as well as a plethora of accessibility enhancements, following the game was initially criticized for not having them. Arkane definitely took the feedback and added a variety of fascinating options that allow you to do things like tag multiple enemies simultaneously or enabling single-shot kills you can now alter the pace of the game as well as alter the difficulty of combat and decide how many respawns per game you would like.

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